Finally the first Augmented Reality AI Supported Music App. We give music education a new level of gamification and feedback precision.
Achievements
Team
Prototype
Users
Partners
Revenue
Investors
What we offer
An AI-supported computer vision approach for smart devices to facilitate the access to music. Our existing prototype for piano was tested with >200 potential customers.
Target group
First Target Group: Everyone who wants to play or learn piano. Technophiles and young people with access to a smart device and a piano will be our first adopters.
Challenges
- finishing the transfer from python (kivy) to flutter
- launching the app to the Play Store and App Store
- reaching the first 1000 customers
Our Story
Watch our Video: https://www.youtube.com/watch?v=hU6Qlu53BJI
It started with the thought that sheet music is incredibly hard to learn and understand. Thus, Henrik developed a program to color notes and make them much easier to read. But this was not enough. Thinking further, he started to realize that many millions of people learn with so-called Piano Tile Videos on YouTube. A great concept that makes it possible to play piano without reading notes. However, these videos are not interactive and can't correct the fundamental mistakes a player can make. Henrik understood that there is a solution to solve both problems: Augmented Reality for greatly enhanced digital music education.
We tested our piano prototype already with >200 customers and received an overwhelmingly positive feedback. People want to dive into their personal piano experience and Augmented Reality is the future to enable this new access for everyone.
It started with the thought that sheet music is incredibly hard to learn and understand. Thus, Henrik developed a program to color notes and make them much easier to read. But this was not enough. Thinking further, he started to realize that many millions of people learn with so-called Piano Tile Videos on YouTube. A great concept that makes it possible to play piano without reading notes. However, these videos are not interactive and can't correct the fundamental mistakes a player can make. Henrik understood that there is a solution to solve both problems: Augmented Reality for greatly enhanced digital music education.
We tested our piano prototype already with >200 customers and received an overwhelmingly positive feedback. People want to dive into their personal piano experience and Augmented Reality is the future to enable this new access for everyone.